The Scenic Route
I’m a graphic designer, visual storyteller, artist, and maker with a habit of wandering across disciplines when an idea calls for it. My work moves between branding, publications, digital design, illustration, information design, photography, and hands-on making—not because I can’t pick a lane, but because I’m much more interested in figuring out what a project actually needs.
I took the scenic route to design. I studied biology before eventually realizing the art classes I considered my “fun classes” were trying very hard to tell me something. Somewhere along the way, I also spent years working professionally in pastry, where I learned that composition, color, precision, craftsmanship, and making something beautiful are only half the job. The thing still has to work.
That combination follows me everywhere now: an analytical brain, a maker’s attention to detail, and an artist’s tendency to ask “but what if we tried this?” I like thoughtful solutions, strange little ideas, and work that communicates clearly without sanding away everything that makes it human.
How I think about design 
I tend to start with two questions: What does this need to do? and What if we tried this?
I like structure, but I don’t believe structure has to mean predictable. Good design should communicate clearly and work for the people using it, while still leaving room for curiosity, personality, and the occasional weird idea that turns out to be exactly the right one.
My process is a kind of organized chaos: research, sketching, experimenting, making, breaking, rearranging, and refining until the pieces click into place. Whether I’m building a brand, laying out a publication, illustrating a strange little world, or figuring out how something will actually be produced, I’m looking for the point where function and feeling meet.
I don’t want to make things that are different just for the sake of being different. I want to understand the rules well enough to know when they’re useful and when something better might happen if we bend one.
Design Areas                          Technical Skills
Brand Identity & Visual Systems                                  Adobe Creative Cloud (Illustrator, InDesign, Photoshop)
Publication & Editorial Design                                       HTML/CSS & Bootstrap — working knowledge
Campaign & Promotional Design                                 Cricut Design Space 
Digital & Web Design                                                        Microsoft Excel
Information Design & Infographics                              WordPress
Production & Maker-Focused Design                          Canva



Credentials                              Other Weirdly Useful Skills
B.A. Graphic Design & Media Arts                         Illustration & Visual Storytelling
Southern New Hampshire University                            Photography
Expected February 2027                                                   Traditional & Mixed Media
                                                                                                  Production-Ready SVG Design
AIGA / MindEdge                                                                  Plant Installation Design
Professional Development                                               Hands-On Fabrication & Prototyping
Project Management for Creatives                                Food Styling & Pastry Arts
Data Analytics                                                                      A Slightly Unreasonable Attention to Detail​
​​​​​​
↑Back to Top